Computer Vision Excellence
StageTracker boasts cutting-edge computer vision capabilities, allowing it to interpret and respond to the visual world in real time. This opens up a realm of possibilities for live shows and interactive installations, where the software becomes a dynamic participant in the creative process.
Image Processing Wizardry
The image processing prowess of StageTracker is unmatched. From enhancing the visual appeal of live performances to creating mind-bending effects, StageTracker’s image processing algorithms add a layer of magic to every project it touches.
Seamless Integration
StageTracker has been designed with versatility in mind. It seamlessly integrates into existing workflows thanks to its OSC interface, ensuring a smooth and efficient collaboration between artists, developers, and performers. Its adaptability makes it an invaluable asset for projects of any scale.
User-Friendly Interface
While Makula boasts advanced capabilities, its user-friendly interface makes it accessible to creators with varying levels of technical expertise. Whether you’re a seasoned developer or an artist exploring the world of technology, Makula empowers you to bring your ideas to life effortlessly.
Constant Innovation
StageTracker is not just a tool; it’s a commitment to constant innovation. Antoine Villeret and the Makula team are dedicated to staying at the forefront of technological advancements, ensuring that Makula evolves with the needs of the creative community. Feel free to get in touch if you need a feature not already available.
Portfolio
In the realm of software development, where creativity meets technology, Makula stands as a testament to the boundless possibilities of computer vision and image processing. Conceived in 2020 by the ingenious mind of Antoine Villeret, Makula has emerged as a pioneering force, revolutionizing the landscape of live shows and interactive installations. Makula’s genesis was rooted in the belief that software could be an art form in itself, capable of transforming ordinary moments into extraordinary experiences. With a focus on real-time visual effects and interactivity, Makula has become the go-to solution for artists, creators, and technologists seeking to breathe life into their visions. Welcome to Makula, where innovation knows no bounds, and the future of software development unfolds in pixels of possibility.
Timeline
1999
Aged of 13, Antoine tried a computer vision-based interactive installation for the first time at the Cité des Sciences et de l’Industrie in Paris.
2009
10 years later, he finally got a powerful enough computer to build his own first ever computer vision interactive installation: Faire la peau, by Frédéric Mathevet.
2020
To support the growth of his commercial activity, Antoine Villeret founded Makula.
Founder
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